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41. Multi-Ore Roids - in Player Features and Ideas Discussion [original thread]
Im sure someone has thought about this before, but i cant find a topic ... Well the idea is simple, change roids in the current belts to random ore containing ones; instead of 100% kernite / scordite what ever, change the roids all to have say 5%...
- by Me Loonn - at 2004.03.17 02:36:00
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42. Possible Ship Class - in Player Features and Ideas Discussion [original thread]
U know that u CAN fit indy with other modules besides afterburners and cargo expanders ... right ? But in general, u r right. EVE needs alot more ship classes, current 4 (or 5) arent enough - EVE locates in unknown space several millenias in the ...
- by Me Loonn - at 2004.03.02 03:36:00
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43. "Reload All" Function - in Player Features and Ideas Discussion [original thread]
I'd prefer guns to do automatical reloading after the ammo is depleted, if u just have the ammo in cargobay. --------------------------- Reality is merely an illusion, albeit a very persistent one.
- by Me Loonn - at 2004.03.02 03:26:00
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44. see ship type - in Player Features and Ideas Discussion [original thread]
Edited by: Me Loonn on 02/03/2004 03:16:18 Scanner options - Show size ... --------------------------- Reality is merely an illusion, albeit a very persistent one.
- by Me Loonn - at 2004.03.02 03:15:00
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45. Skill training - in Player Features and Ideas Discussion [original thread]
Edited by: Me Loonn on 29/02/2004 13:37:41 Well, since we still have to pay the fees (even if we cant play, like vacation), might as well add auto-training list where u can add any or even ALL skills u have bought / learned. The list starts tr...
- by Me Loonn - at 2004.02.29 13:33:00
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46. Named Hangers - in Player Features and Ideas Discussion [original thread]
I've seen atleast 4 or 5 clones (or atleast a blood-related) of this idea. (sigh) While _every_single_ other forum i've _ever_ visited in the net _does_ have search tools, this one .. --------------------------- Reality is merely an illusion...
- by Me Loonn - at 2004.02.26 05:32:00
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47. I want to modify my portriat - in Player Features and Ideas Discussion [original thread]
Well... There IS "medical" in stations, so why wouldnt they have other services besides of only clones ? (ex. RL hospital, u HAVE been in one, right ? ) Ex : - Implant Removal, costs (pick a number) isk, per implant - Cosmetic Surgery, cost ...
- by Me Loonn - at 2004.02.26 05:11:00
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48. Tugs! - in Player Features and Ideas Discussion [original thread]
I have been thinking about some way to build ships and move them to 1.0 space for sale awhile. These tugs could be the long wanted solution to the 10k isk cost per ship moved. (BTW, why arent there any carriers in EVE ? - 20 interceptors / fri...
- by Me Loonn - at 2004.02.24 04:27:00
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49. Suicide riders - in Player Features and Ideas Discussion [original thread]
Edited by: Me Loonn on 24/02/2004 03:34:37 Oh... someone already had posted this "new" idea ... Im all for this ! Make it so that theres xx % change that when ship blows up (no matter HOW its blown up!), the ammo also detonates. Wreaking HU...
- by Me Loonn - at 2004.02.24 03:33:00
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50. An idea to make Frigates very usefull again. - in Player Features and Ideas Discussion [original thread]
I have this wild idea .. Ever heard of "kamikazi" ... ? --------------------------- Reality is merely an illusion, albeit a very persistent one.
- by Me Loonn - at 2004.02.24 03:22:00
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51. Some Suggested UI improvements - in Player Features and Ideas Discussion [original thread]
On #3.. How about making TAB button to work as swith from high -> med -> low -> high ? --------------------------- Reality is merely an illusion, albeit a very persistent one.
- by Me Loonn - at 2004.02.24 03:09:00
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52. Reprocessing menus autoreturn is a pain in the butt! - in Player Features and Ideas Discussion [original thread]
Edited by: Me Loonn on 21/02/2004 18:26:57 Quote: If you recycle a container, the stuff inside it all gets thrown into your hangar. Can't remember when that changed, probably with Castor. Yes, but i will still lose that container ......
- by Me Loonn - at 2004.02.19 08:04:00
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53. Reprocessing menus autoreturn is a pain in the butt! - in Player Features and Ideas Discussion [original thread]
Edited by: Me Loonn on 15/02/2004 12:13:35 Addition to the check-boxes (good idea BTW), the ships should NOT be in the same page (or tab) than the rest. Or just add tabs in recycle window , one for each of types - ships, modules, ore, containe...
- by Me Loonn - at 2004.02.15 12:12:00
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54. Fitting Room STILL bugged. Since beta? - in Test Server Feedback [original thread]
CPU usage skills are not included if module is removed and the refitted. Only way around i know is to repackage the modules and then fit them anew. Dont know about latest chaos, but still happens in TQ 1360. --------------------------- Reality ...
- by Me Loonn - at 2004.01.22 16:52:00
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55. We need an option to automatically turn on AB's or MWD's!!!! - in Test Server Feedback [original thread]
Edited by: Me Loonn on 14/01/2004 04:30:18 The autopilot AB/MWD idea is VERY welcome. Since those that play this game mostlikely have a reallife (since they are able to pay for it), wasting ALL the free time of a day just to travel some 20 ju...
- by Me Loonn - at 2004.01.14 04:27:00
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56. How about ship specific warp speeds? - in Test Server Feedback [original thread]
Edited by: Me Loonn on 13/01/2004 03:56:29 Logically, the gang warp speed would be no faster than the slowest ship's in the fleet (gang). --------------------------- Reality is merely an illusion, albeit a very persistent one.
- by Me Loonn - at 2004.01.13 03:55:00
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57. Tell me why it's so laggy ? - in Test Server Feedback [original thread]
Well by the end of next week i'll get my new PC, see how it helps. Probably it really is only my end low-fps lag, but still.. What is it that needs so much cpu-power ? And here i run the very old PC game 'total annihilation' that i still play t...
- by Me Loonn - at 2004.01.12 00:30:00
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58. Tell me why it's so laggy ? - in Test Server Feedback [original thread]
Thats excatly why im asking, i no squat of programming. What is the reason it lags so badly, and i mean MY end screen practically freesing up ? Is it the game client, server, netcode what ? _This_ is what i meant to ask.. ---------------------...
- by Me Loonn - at 2004.01.11 05:44:00
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59. Tell me why it's so laggy ? - in Test Server Feedback [original thread]
[rant] Why oh WHY do the game slow down so dramatically EVERY time theres atleast 4 or more ships (let alone drones) on screen ? Massive multiplayer game (!??), when 4 ships with few drones lag so much its unplayable ? Are those ships and drone...
- by Me Loonn - at 2004.01.11 02:12:00
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60. Scan by range without asteroids - in Test Server Feedback [original thread]
What i never got is why the scanner ALWAYS scans 1000km range, even BEFORE u get the change to select what / where to scan. Ofcourse, its not biggie... unless u dont have the time (nor patiance) to wait that 5 minutes EVERY time u open the scanne...
- by Me Loonn - at 2004.01.11 01:58:00
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